This week saw the launch of a new regular feature on Paizo.com's editorial blog, the Worldscape Workbook! Every Wednesday from now until the end of the Pathfinder Worldscape comic series, I'll be taking gamers inside my thought process on how I went about providing official Pathfinder RPG game statistics for some of Dynamite's incredible roster of fantasy and pulp characters.
Each week I'll cover some aspect of the design process, from drafts of early considerations to an inside look at Paizo's development process, when my colleagues take me to task for bad design decisions or suggest brilliant ideas I never would have thought of.
The latter process has been really enlightening to me, and as I was sitting in a fascinating conversation with Paizo's lead designer Jason Bulmahn and Starfinder designer Owen K. C. Stephens about how to keep heroes like Red Sonja, John Carter, or Tarzan competitive on the Armor Class front relative to their level, it dawned on me that if I was interested in the inside skinny on how Paizo thinks about these types of things, folks like you would find it interesting, too.
Please check out the first installment of the Worldscape Workbook, now live on Paizo.com. I decided to tackle the series head on with the most important challenge of them all.
Follow me to the Worldscape Workbook, and let's find out together!